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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Tue May 07, 2013 9:24 am 
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Auto correction is not implemented so you'll have to do it manually or create a formula.

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Sat May 11, 2013 9:23 pm 
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Why does the -11 column always land in the middle of the cat-rpm table?? Shouldn't it be the first column??

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Nov 22, 2013 1:13 pm 
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Because microsoft :P

There may be a way to force sorting the pivot tables that can be added to the macros.

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Nov 22, 2013 2:09 pm 
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I haven't looked at your sheet yet. But what I did was create a pivot table with all sorting, etc. I then just refreshed the data in the code.

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Wed Apr 02, 2014 8:40 pm 
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JK figured it out


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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 5:45 am 
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I am currently using RomRaider & ECU Flash to tune my 05 STi, I want to change over to SD

I am confused about how to create the initial speed density maps

I thought I could use the map builder to create initial maps but it looks like the spreadsheet requires data that does not exist in my current Romraider & ECU Flash ROM (SD VE Flow g/s or Cobb VE command).

Are the values set during the ROM patching process acceptable to use for initial start up and data collection for use with the map builder spreadsheet?

Thank you,

Jeff

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http://TurboQueef.COM
2005 Silver/Black, FP Red

Axis Engine 1/4 mile:
Citgo 110 leaded @ 30psi: 11.44 @ 123.60 1.7 60'
VP109 @ 26psi: 11.81 @ 117.78 1.734 60'
93 oct @ 21psi: 12.29 @ 115 1.9+ 60'


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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 9:47 am 
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TurboQueef wrote:
I am currently using RomRaider & ECU Flash to tune my 05 STi, I want to change over to SD

I am confused about how to create the initial speed density maps

I thought I could use the map builder to create initial maps but it looks like the spreadsheet requires data that does not exist in my current Romraider & ECU Flash ROM (SD VE Flow g/s or Cobb VE command).

Are the values set during the ROM patching process acceptable to use for initial start up and data collection for use with the map builder spreadsheet?

Thank you,

Jeff


Jeff, when I built my 05 sti motor and transferred over to full SD I did just that. You may have to tinker a bit with the VE table to get the trims to line up. Do not be afraid to go above 1.0 in the ve table. I had to on mine to get everything lined up properly.

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 11:39 am 
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TurboQueef wrote:
I am currently using RomRaider & ECU Flash to tune my 05 STi, I want to change over to SD

I am confused about how to create the initial speed density maps

I thought I could use the map builder to create initial maps but it looks like the spreadsheet requires data that does not exist in my current Romraider & ECU Flash ROM (SD VE Flow g/s or Cobb VE command).

Are the values set during the ROM patching process acceptable to use for initial start up and data collection for use with the map builder spreadsheet?

Thank you,

Jeff


Hi Jeff, the table builder is designed to be used with a patched rom with Speed Density Mode = MAF Mode. Then you'll have access to SD VE Flow logging, and the default VE values are fine as they're not being used for actual fueling, but the calculation is still running for logging purposes.

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 12:12 pm 
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Joined: Thu Jul 26, 2007 7:40 pm
Posts: 116
Merp wrote:
TurboQueef wrote:
I am currently using RomRaider & ECU Flash to tune my 05 STi, I want to change over to SD

I am confused about how to create the initial speed density maps

I thought I could use the map builder to create initial maps but it looks like the spreadsheet requires data that does not exist in my current Romraider & ECU Flash ROM (SD VE Flow g/s or Cobb VE command).

Are the values set during the ROM patching process acceptable to use for initial start up and data collection for use with the map builder spreadsheet?

Thank you,

Jeff


Hi Jeff, the table builder is designed to be used with a patched rom with Speed Density Mode = MAF Mode. Then you'll have access to SD VE Flow logging, and the default VE values are fine as they're not being used for actual fueling, but the calculation is still running for logging purposes.


Very cool, so In MAF Mode ROM uses MAF for all fueling...correct

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http://TurboQueef.COM
2005 Silver/Black, FP Red

Axis Engine 1/4 mile:
Citgo 110 leaded @ 30psi: 11.44 @ 123.60 1.7 60'
VP109 @ 26psi: 11.81 @ 117.78 1.734 60'
93 oct @ 21psi: 12.29 @ 115 1.9+ 60'


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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 12:13 pm 
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Joined: Thu Jul 23, 2009 1:46 pm
Posts: 852
Correct

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 9:38 pm 
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Joined: Thu Jul 26, 2007 7:40 pm
Posts: 116
Thanks for all of the help.. I am making good progress.. have the new ROM loaded and running MAF mode.

Regarding datalogging.. I read that easy cruising is all that is needed. I want to confirm this point..

My thought is I need to log a blend of easy cruising using full RPM range and a few 3rd gear pulls.. is my thinking correct?

Thank you,

Jeff

_________________
http://TurboQueef.COM
2005 Silver/Black, FP Red

Axis Engine 1/4 mile:
Citgo 110 leaded @ 30psi: 11.44 @ 123.60 1.7 60'
VP109 @ 26psi: 11.81 @ 117.78 1.734 60'
93 oct @ 21psi: 12.29 @ 115 1.9+ 60'


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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Fri Apr 18, 2014 10:17 pm 
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Joined: Thu Jul 23, 2009 1:46 pm
Posts: 852
I would first do some easy driving to get a ballpark idea of how far off the VE table is, then scale the _entire_ table by whatever ballpark its in. Then do full range with pulls and dial in the whole map.

If you want VE to be accurate at high RPM/Boost, you absolutely need to do pulls to tune in the base map. If I posted only easy driving somewhere, pm me a link and I will edit it.

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 Post subject: Re: SPREADSHEET: 32-Bit Speed Density Map Builder
PostPosted: Tue Jul 05, 2016 9:55 pm 
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Joined: Thu Aug 05, 2010 12:19 pm
Posts: 39
Location: Manassas, VA
My car has been up and running on the MERP SD patch for awhile, but only running MAF mode.

Struggling a bit with this spreadsheet, doesn't seem to import the headers correctly and the data in the EL comp tables is all over the place. If someone who has successfully used this can take a look at the attached sheet it would be much appreciated as I need to get this going or pursue another route.

Thanks in advance!


Attachments:
VE_Builder_v0.4b_RSTI_R27.xls [2.28 MiB]
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